Optimizing Student Participation with Gamification Learning Media: A Study of Digital-Based Structural Gamification

Authors

  • Muhammad Munif Universitas Nurul Jadid
  • Ratna Rufaida Universitas Nurul Jadid
  • Fathor Rozi Universitas Nurul Jadid
  • Alma Vorfi Lama University of Business and Technology, Kosovo

DOI:

https://doi.org/10.21154/cendekia.v23i2.11640

Keywords:

Gamification, Student Participation, Digital Learning

Abstract

This study investigates the implementation of digital gamification at MTs Nurul Jadid as a strategy to enhance student participation in learning. With the increasing integration of digital technology in education, gamification offers a promising approach to boost student motivation and engagement. Using a qualitative case study design, the research evaluates key gamification elements such as point systems, levels, and leaderboards within teaching and learning activities. The findings reveal that gamification positively influences students' intrinsic motivation, leading to increased participation in discussions, questions, and interactions with teachers. This approach fosters a more interactive and enjoyable classroom environment, promoting intensive collaboration and social interaction among students, while improving teacher-student relationships. Consequently, learning extends beyond knowledge transfer to active peer collaboration and mutual support. The study contributes valuable insights toward developing gamification-based learning models suitable for Islamic boarding schools and other educational institutions, aiming to improve learning effectiveness in line with contemporary educational trends.

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Published

2025-12-03

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